Environment Modeling




Chinese Tea Time



Inspired by a photo I found online, this project was a focused study to sharpen my texturing and lighting skills. I modeled and UV-unwrapped all the assets in Maya, textured each piece in Substance Painter, and then brought everything back into Maya to light and render using Arnold.


As a Chinese, I’m always drawn to creating scenes that reflect my cultural background. This piece incorporates subtle elements inspired by Eastern aesthetics—through form, color, and material choice—to bring out a sense of calm, tradition, and handcrafted beauty. I’m especially proud of the detailed surface work and how much I learned about visual storytelling through texture.






Goblin Pharmacy

This project was a rewarding challenge where I combined Maya and ZBrush for modeling, then used Substance Painter for texturing and Maya for lighting. It was an exciting process to bring the environment to life, balancing technical precision with creative expression. Despite the challenges, I had so much fun experimenting and refining every detail to create a visually compelling scene.


























Banana House

Concept by Charlène Le Scanff (AKA Catell-Ruz)

https://www.artstation.com/artwork/m2QGe

This environment modeling project features a playful, organic banana-shaped house brought to life with vibrant colors and details. I had a lot of fun exploring the unique curves and textures, combining creativity with technical skills to create a whimsical, eye-catching design.




Banana House








Pencil Sharpenr
This was my very first modeling project, inspired by the pencil sharpener that sits on my desk while I sketch. Recreating it in Autodesk Maya introduced me to the world of CG modeling and sparked my passion for bringing everyday objects to life in 3D. This project was a fun and meaningful start to my journey as a modeler.
Real life Reference

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